Friday, January 27, 2012

- The Guardian sat down with Takashi Sogabe, PS Vita's designer, and Shuhei Yoshida, Sony's head of games development, to talk about the upcoming Vita launch.
- Sogabe revealed the Vita could have had a larger screen, used a clam-shell format and would have been thinner if they could have squeezed in all the tech. The Dual Analogue sticks were also apparently difficult to build.

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